Equipment and Items Explained

The item types in Level Legends, the four rarities, and how to read the stats on an item card.

A hero fighting skeletons and slimes in a swamp village

Modifiers make a single run interesting. Equipment is what you keep. It is the permanent foundation of your hero, and it is the reason your next run can go further than the last one. This guide covers what kinds of items exist, how rarity works, and how to read the numbers.

Item types

The item catalog includes:

  • Weapons
  • Helmets
  • Chest gear
  • Boots
  • Special accessories
  • Dungeon Boosters

Weapons, helmets, chest gear and boots are your core equipment, and they carry ordinary numeric stats.

The two others work differently. Special limited accessories use gameplay effects instead of ordinary numeric stats, so you judge them by what the effect does for your build, not by a number. Dungeon Boosters are activity resources and do not occupy a normal equipment slot. Dungeons themselves are still in development, so treat boosters as part of that upcoming feature.

Rarities

Items from the same family can come in four rarities:

  1. Common
  2. Rare
  3. Epic
  4. Legendary

You move an item family up this ladder in the Forge by merging three matching items into one of the next rarity. Merge costs are paid in Soulfire, and the item detail pages on the wiki show the cost for the target item.

That makes duplicates worth something. A second or third copy of a Common item is not clutter if you plan to merge it.

Reading item stats

The stats you will see on items include Attack, Health, Move Speed, Health Regen, Energy Shield, Critical and Pierce.

A couple of notes on how they are shown:

  • Attack, Health, Move Speed, Health Regen and Energy Shield are converted from internal balance units into the same player-facing values the game UI uses. The wiki uses that same conversion, so numbers there should match what you see in game.
  • Critical and Pierce values are shown as percentages.

How to judge an item

The biggest number on a card is not always the best pick. The Combat System page puts it plainly: don't judge a build by one number. Attack speed, critical stats, control, sustain and secondary effects can multiply one another.

When comparing two items, think about:

  • Your modifier habits. If you tend to pick certain kinds of modifiers during runs, favor gear whose stats support them.
  • What kills you. If waves overwhelm you or bosses outlast you, a bit more Health or Energy Shield can beat a bit more Attack.
  • Upgrade and merge value. An item you plan to upgrade or merge may be worth keeping even if it is not the best piece today.

Where to look things up

The Equipment & Items wiki page has the full catalog with current base stats. You can follow an item family through its rarities and open any card for full details. Balance values can change between updates, so the wiki is the place to check exact numbers.

Once you know what you want to keep, head to the Forge guide on the wiki to make the most of it. If you are brand new, start with Getting Started.

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